Conveners
Workshop: Gamification & Games in Research Data Management: Engaging methods to foster better data practices
- Antje Manske
- Jessica Rex
- Claudia Engelhardt
- Ron Dockhorn
Description
Gamification - the use of game elements in non-game contexts - offers promising ways to raise data literacy and promote more mindful research data management (RDM). By incorporating playful elements, training participants can engage in active learning and receive immediate feedback that strengthens reflection and long-term retention. Researchers can benefit from gamification by turning routine activities - such as documenting datasets, curating metadata, or checking file completeness - into engaging challenges that encourage consistency, collaboration, and a culture of continuous improvement.
In this hands-on workshop, participants will:
· Learn about the differences between games and gamification
· Explore concrete examples of games that can be reused in research data management training, based on a collection of the Sub-WG Training/Further Education of the DINI/nestor WG Research Data
· Brainstorm how RDM tasks could be gamified to inspire behavioural change, for example, better metadata, more complete documentation, or data publication.
The session targets RDM professionals (such as data stewards) and RDM trainers. It provides a space to exchange experiences, to explore playful approaches, and to discuss how game elements could support behavior change in research data management.
Max Participants: 20
Language: English